﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace MyAssetBundles {
    public class MyFileInfo {
        public bool IsFromCompressFile = false;
        public string Path;
        public string Name;
        public byte[] NameByte;
        public int NameCursorStart;

        public byte[] MD5Byte;
        public int MD5CursorStart;
        public string MD5String;

        public int DataByteLength;
        public int DataCursorStart;
        
        public bool IsContrast = true;
    }
}

